__/ [John Bailo] on Sunday 12 February 2006 17:52 \__
> Roy Schestowitz wrote:
>> "...But the biggest surprise is the new graphic interface which uses
>> OpenGL to create effects which you are all too familiar with, like window
>> transparency, switching desktops using a large rotating cube, or creating
>> a thumbnail view of a window."
> The thing is, people have been "featuring" crap like that for years.
> As to whether it enhances the GUI experience, or information delivery,
> or anything useful -- is really unknown.
> My opinion: A well designed 2-D interface is far more useful.
I agree. As long as a third domension is not supported by interaction
peripherals (4 arrows on keyboard, 2-D mouse motion), that third dimension
is an overinflation that cannot be used.
Now, imagine a mouse that had a notion of /depth/. I saw one on TV when I was
about 12. You could then grab a window that is hidden beneath another windor
that shows up on front. You could trivially push and pull windows. If an O/S
vendor took forward this paradigm of HCI and nurtured it, that would become
a huge selling point. Also see:
It starts gently and then gets ready funky, so let it play the whole video.
Roy S. Schestowitz | Anonymity - established 2001, Google Groups
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