In comp.os.linux.advocacy, Roy Schestowitz
on Mon, 06 Mar 2006 07:14:39 +0000
> __/ [ Tim Murray ] on Monday 06 March 2006 07:05 \__
>> On Mar 6, 2006, Roy Schestowitz wrote:
>>> How about those scenes where people's bodies are thrown aback when they
>>> get shot? The bullet most likely pierces the body and fails to force
>>> movement on a 150 pound torso. Yet, it intensified the action, I guess.
>> Or where one guy shoots another with a shotgun, and the shootee flies
>> backward 30 feet, yet the shooter stands stationary. Newton is clawing at
>> his crypt.
> Maybe it's a nuclear bullet that disseminates energy upon impact. Ya never
For those who are interested:
which among other things mentions flashing bullets, sugar
panes (!) and visible laserbeams. There is a mention of
Newton's Third Law in a sidebar.
It also rates movies, from GP (good physics) to XP
(obviously physics from an unknown universe); among the
recipients of the latter are all Star Wars episodes, The
Core, and Armageddon. (Personally, I like Star Wars and
some of the Star Trek stuff; however, given what I know of
Tsiolkovsky, special relativity, and physics and astronomy
in general, the idea of zooming to Sirius to pick up a loaf
of bread -- or visit an old but masterful Jedi teacher --
is waaaaay out there. To accelerate a ship to lightspeed
would consume more than half the spacecraft, assuming an
equal mix of matter and antimatter -- and that's *before*
one considers Einstein's spacetime-twisting effects.
KE = 1/2 m c^2 for a Newtonian lightspeed spacecraft,
The same concepts could also be applied to some computer games.
I've often wondered how one could carry 30 minirockets without
keeling over in Unreal Tournament 2004, and 100 kg of sludge
(older models of Unreal Tournament) would be *very* heavy in a
soldier's kit. Nexuiz is enjoyable but even worse; one can
(somehow!) carry 999 machinegun rounds. A 9mm weighs 115 grains,
or 7.45 grams, so this isn't too out of line, but the handling of
the ammo feeding the gun probably gets a bit unwieldly. (The
game doesn't model clip reloading, unlike Unreal (*not* UT).)
And yes, they flash upon impact if they hit someplace
near you. The interesting thing about Nexuiz is that
when a player dies, he explodes into a thousand giblets
(which evaporate a few seconds later).
How these magical bullets don't leave dents in the woodwork
or metalwork of a typical map is beyond me...though in
all fairness the engine makers can only do so much with
current video cards.
But both UT2004 and Nexuiz do run nicely on Linux. :-)
> Best wishes,
It's still legal to go .sigless.