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Re: Blender

  • Subject: Re: Blender
  • From: Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx>
  • Date: Mon, 01 May 2006 14:31:09 +0100
  • Newsgroups: comp.graphics.apps.gimp
  • Organization: schestowitz.com / MCC / Manchester University
  • References: <b1ca8$4453f1bf$18d6b322$5295@KNOLOGY.NET> <baf0nw2wdhgf$.6glidy77g143.dlg@40tude.net> <zem5g.20265$vy1.13202@news-server.bigpond.net.au> <19yxax2vnmqqr.1helvcij3e8kd.dlg@40tude.net>
  • Reply-to: newsgroups@xxxxxxxxxxxxxxx
  • User-agent: KNode/0.7.2
__/ [ BobF ] on Monday 01 May 2006 13:40 \__

> On Mon, 01 May 2006 11:25:19 GMT, Joal Heagney wrote:
>> BobF wrote:
>>> On Sat, 29 Apr 2006 19:07:44 -0400, Lyle Walsh wrote:
>>>>well Yhinkall keeps sending me stuff much faster than I can learn, but
>>>>horray for open source!  Anyway, I don't see a forum for Blender - does
>>>>anyone have experiences with it for making static meshes and exporting
>>>>them for games maps, specificly I'm looking to do this for unreal
>>>>tournament? TIA
>>> I can't answer your question directly, but here are the Blender forums:
>>> <http://blenderartists.org/forum/>
>> Not to mention www.elysiun.com
>> Joal Heagney
> elysiun.com redirects to blenderartists.org/forum/ :-)

FWIW, Blender looks like a very capable application. It has good
documentation in Wikipedia:



Over at the GIMP users mailing list, I that Bender uses the GIMP (or a subset
of which) for pattern editing. It was also used to produce an Open Source
film, which had it debut last month:


It seems as though Open Source graphics are penetrating mainstream. This
brings silence to mouths of the skeptics. *smile*

Best wishes,


Roy S. Schestowitz
http://Schestowitz.com  |    SuSE Linux     ¦     PGP-Key: 0x74572E8E
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