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Re: Yet Another XGL Article

__/ [ Larry Qualig ] on Friday 19 May 2006 18:26 \__

> Roy Schestowitz wrote:
>> Hands on: 3D eye candy for Linux
>>
>> ,----[ Quote ]
>> | Compiz provides many effects unavailable on any other operating system
>> | and, in some cases, exceeds those provided by Apple's OSX.
>> |
>> | It doesn't require any applications to be aware of the new server; only
>> | the window manager needs to know about the changes, and so works with
>> | even the oldest programs.
>> `----
>>
>>
http://www.pcw.co.uk/personal-computer-world/features/2156482/3d-eye-candy-linux
>>
>> A pet peeve perhaps: the article says "...OpenGL (Open Graphics Library),
>> the cross-platform alternative to Microsoft's DirectX" whereas it should
>> state "...Microsoft's DirectX, the lockin alternative which is set to
>> extinguish the cross-platform OpenGL (Open Graphics Library)". One needs
>> be /chronologically/ correct.
> 
> 
> --> One needs be /chronologically/ correct.
> 
> Chronologically speaking, Microsoft directly supported OpenGL years
> before DirectX was even a blip on the radar screen.
 
Then it tried to extinguish. Same with the Open Document initiative, of which
they have become contributing or affiliated members. Among many other such
examples...

Stop Microsoft from hammering the nail on OpenGL's coffin. Sign the petition
today:

http://www.petitionspot.com/petitions/openglvista

,----[ Quote ]
| In the current implementation (as of 2005-09-22) of the OpenGL
| graphics library in Windows Vista - a soon to be released new version
| of the Microsoft Windows operating system, OpenGL is not a stand
| alone library. Instead it functions as a wrapper around DirectX,
| and is frozen to the vanilla version of OpenGL 1.4.
| 
| This means that OpenGL applications in Windows Vista will, most
| likely, suffer from severe perfromance loss, that, when an OpenGL
| driver is loaded, the Windows operating system will have odd
| behaviours and that future versions of OpenGL will not affect theW
| indows Vista platform. This would result in less developers actively
| supporting OpenGL, and as a result, less applications written which
| are easy to port to another platform or easy to maintain.
`----

Best wishes,

Roy

-- 
Roy S. Schestowitz 
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