Vista Screenshots: Sexy Way To Gobble Up CPU Power
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| If you think of graphic interfaces the first thing that pops up in
| software engineers mind is 2D graphics. Not so with aero. The interface
| boasts to be a 3D interface and therefore requires an insanely powerful
| DirectX-9 compatible graphic card for overlay and transparency rendering
| used by the new 'glass window' look of Aero.
| The decision to resort to DirectX-assisted 3D rendering for something
| so banal as displaying windows is, well, putting in mildly, stupid.
| A first-year graduate student in computer science will tell you how
| to achieve transparency with simple alpha-blending and much talked
| about window cascading with simple two-dimensional rotation matrix.
| So why Vista requires Pixel Shaders and 128MB of graphics memory
| eludes me.
If you ask somebody who has used XGL, or even X.org Composite with shadows
and animated translucency, you would agree.