__/ [ Mareeba ] on Monday 13 November 2006 00:19 \__
> Roy Schestowitz wrote:
>> __/ [ Rex Ballard ] on Sunday 12 November 2006 23:36 \__
>>
>>> Some new animated "docks".
>>>
>>> Some of these animations are almost rediculous, but on the other hand,
>>> it certainly shows Linux in a way that static "screen shots" just can't
>>> capture.
>>>
>>> http://www.youtube.com/watch?v=VekgyKQoTeM&NR
>>>
>>> http://www.youtube.com/watch?v=M2qoF72PFic&NR
>>>
>>> http://www.youtube.com/watch?v=cRe0xXvHtFs&mode=related&search=
>>>
>>> http://www.youtube.com/watch?v=toAkS51FCqs&mode=related&search=
>>>
>>> http://www.youtube.com/watch?v=kJIlP-leaM4&mode=related&search=
>>>
>>> http://www.youtube.com/watch?v=gDveeBlwOOo&mode=related&search=
>>
>> I vividly remember this one.
>>
>> http://people.freedesktop.org/~krh/akamaru.git/
>>
>> A /LOT/ of progress since June.
>>
>> *scratches head*
>>
>> DirectX 9 no good for physics on GPU
>>
>> ,----[ Quote ]
>> | As DirectX 9 cannot support a lot of objects it is definitely not
>> | the perfect answer for running physics on your GPU.
>> `----
>>
>> http://www.theinquirer.net/default.aspx?article=33071
>>
>> Hmmm...
>>
>> I know they sought some physicists, according to a job opening people
>> spotted. People speculated that the poor candidate was intended to be used
>> in the lockin factory team, labouring with DirectX 10...
>>
>> I see a lot of physics in AIGLX and XGL, but where is physics in Vista.
>> 'Flip mode' is so rigid, so there's barely any need for physics. Just map
>> thumbnail or preview, then tilt. There's a lot one can afford (to waste)
>> when 2 GB's of RAM (Dell's recommendation) are available.
>>
>> Best wishes,
>>
>> Roy
>>
>
>
>
>
> Roy, you are as moron.
*sulk*
Mareeba, you are plonked...
...only for 30 days though because you won't last for longer anyway.
*plonk*
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