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Re: [News] Miguel de Icaza on Mono for Game Development

Roy Schestowitz wrote:
Mono in Games

,----[ Quote ]
| Otee and a few other companies are building games with Mono as the VM
| for running scripts.
`----

http://tirania.org/blog/archive/2006/Sep-11.html

This references a neat article on c vs. c++ for writing the gaming engine.

http://gamearchitect.net/Articles/WhyC++.html

Interestingly, at the Sun Developer Days, they put together a presentation with a code profiler.

They compared a simple java process with a Gnu/c equivalent and found the java ran significantly faster ( whoddathunk, at a Sun conference, right). However, when the gcc was optimized for the compiler they came in closer to the same.

The point is that java has really come a long way to being just as good (and certainly a /better/ in syntax for most people) a performance language as the c's.

--
Texeme Construct

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