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[News] [Rival] Microsoft's Anti-OpenGL Technology Makes Windows Hijackable

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Microsoft revises DirectX security bulletins

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| The revisions relate to holes that could allow an attacker to run code 
| remotely on the machine or take control of it if a user opened a malicious  
| media file. 
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http://news.cnet.com/8301-1009_3-9992926-83.html?part=rss&subj=news&tag=2547-1_3-0-20

ActiveX too is an anti-something technology (WWW) that compromises Windows _all
the time_.


Recent:

Tim Sweeney, Part 2: "DirectX 10 Is The Last Relevant Graphics API"

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| Interview - In the second part of our interview Tim Sweeney, creator of the 
| Unreal game engine and CEO of Epic Games, discusses the challenges and 
| dramatic changes that are just ahead for game developers and gamers: Graphics 
| rendering may change completely and Microsoft's DirectX interface may become 
| less important. The successors of the Xbox 360 and Playstation 3, due in 
| 2012, could be running entirely on software pipelines.     
| 
| [...]
| 
| Sweeney: There are significant advantages in doing it yourself, avoiding all 
| the graphics API calling and overhead. With a direct approach, we can use 
| techniques that require wider frame buffer, things that DirectX just doesn't 
| support. At Epic, we're using the GPU for general computation with pixel 
| shaders. There is a lot we can do there, just by bypassing the graphics 
| pipeline completely.     
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http://www.tomshardware.com/2008/03/11/tim_sweeney_part_2_directx_10_is_the_last_relevant_graphics_api_/
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