Home Messages Index
[Date Prev][Date Next][Thread Prev][Thread Next]
Author IndexDate IndexThread Index

[News] EA Does Damage Control After DRM Fiasco

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Players don’t care about DRM

,----[ Quote ]
| Before engaging brain, the PR bimbo or bimbette will spout "only a minority 
| of users have been effected". 
`----

http://www.theinquirer.net/gb/inquirer/news/2008/10/16/players-care-drm

EA: 99.8% of gamers don't care about DRM

,----[ Quote ] 
| And if he really doesn't like DRM then they should figure out another way to 
| solve the piracy problem. A community/enterprise version approach akin to 
| open source might be one way to get things started.  
`----

http://news.cnet.com/8301-13846_3-10067147-62.html

Lies.

How marketing melts your brain

,----[ Quote ]
| Propaganda machine
| 
| Isn’t marketing affecting us a bit too much? Most of us heard of the word 
| fanboy, but besides the dictionary definition, what does this word mean in 
| today’s IT landscape? In most cases, the fanboy is the slave of one or more 
| brands. The fanboys did not willingly choose this path. It’s an unconscious 
| decision, one which is sown and carefully grown into their minds by the 
| fantastically skilled and able minds that concert the deluge of advertising 
| all around us. The regular consumer is turned into a fanboy or fangirl 
| sometimes by his or her entourage, sometimes by the reputation and 
| advertising of a brand.        
`----

http://www.theinquirer.net/gb/inquirer/news/2008/10/16/marketing-melts-brain


Recent:

EA in Spore DRM climbdown

,----[ Quote ]
| Critics claim DRM limiting those who bought the hotly anticipated sim to only
| three installs amounts to no more than renting the software out, rather than
| selling it. DRM also prevented players from creating more than one user
| account per copy of Spore — even though the game's literature specifically
| states otherwise.
|
| As what is now a matter of routine with modern PC games, pirates managed to
| crack the game's DRM restrictions within a day of the game's release and
| hosted this de-restricted content on certain nefarious file-sharing websites.
`----

http://www.theregister.co.uk/2008/09/22/public_knowledge_fights_copyright_enforcement_bill/


Did 'Spore' copy protections backfire on EA?

,----[ Quote ]
| Enraged by what they call "draconian" copyright protections, thousands of
| people flooded Amazon.com to give the game a one-star rating. And now there
| seems to be another movement afoot, one that is far more likely to hit EA
| where it counts.
|
| What's the fuss about? Electronic Arts imposed copyright protections that
| limited the number of times a user can install the game to three. EA has
| likened the system to the limits imposed on songs bought through Apple's
| iTunes store (though in the case of iTunes, users can easily manage their
| libraries by specifying which computers are authorized to play their
| purchased content).
`----

http://news.cnet.com/8301-13772_3-10041188-52.html?part=rss&subj=news&tag=2547-1_3-0-20


DRM Helps Spore Make History as The Most Pirated Game Ever

,----[ Quote ]
| Spore, a Sim-like game about the evolution of creatures, was recently
| released as one of the most anticipated games of the year. Our initial
| impressions were high with the release of SporeCreator. However, Spore itself
| failed to meet our expectations. In the end, we found the game to be too
| simple for our tastes.
`----

http://www.readwriteweb.com/archives/drm_is_helping_spore_make_history_as_the_most_pirated_game_ever.php


What EA's botched Spore launch could learn from Open Source

,----[ Quote ]
| If there is one thing that open source has taught us it's that there
| are "users" and there are "customers". Odds are that all of your customers
| will be users first, taking your software for a test drive and then deciding
| if they want to pay for it. It's all about getting people to consume your
| software.
|
| The video game industry remains one of the last hold-outs in the war against
| consumption. Instead of encouraging more use, EA royally botched the launch
| of Spore with a seriously misguided DRM choice.
`----

http://news.cnet.com/8301-13846_3-10041210-62.html


EA to PC Gamers: “Install 3 times? Buy another copy”

,----[ Quote
| This can be triggered via using up your 3 activations and each time you
| change a piece of hardware, reformat your computer or install/upgrade a new
| operating system, it takes up one of the activations.
`----

http://www.simprograms.com/?p=692


Mass Effect DRM goes too far

,----[ Quote ]
| PC GAMERS WHO have had their fill of online activation headaches with Windows
| will be pretty miffed to hear the latest anti-piracy scheme being dreamed up
| by top games publishers.
|
| In a post on Bioware's forums, producer Derek French has confirmed that two
| of the biggest PC titles of the year - Will Wright's Spore and the Xbox 360
| conversion of Mass Effect - will require ongoing, rolling 10-day activation
| over the internet.
`----

http://www.theinquirer.net/gb/inquirer/news/2008/05/07/mass-effect-wins-award-worst-pc


Related:

Vista DRM to slow down high-end graphics? [update 1]

,----[ Quote ]
| We've posted before on how the Vista brand will change the PC gaming
| market. But how will the OS affect the gameplay experience itself?
| An in-depth analysis of the operating system's draconian digital
| rights management features suggests gamers might not be too happy
| with some of the system's unintended performance effects.
`----

http://www.joystiq.com/2006/12/25/vista-drm-to-slows-down-high-end-graphics/
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.9 (GNU/Linux)

iEYEARECAAYFAkj34eMACgkQU4xAY3RXLo5GjgCffRaEMDpTRODM3qamo2WgBVOM
twMAnA7Hyd62kLAFzTGwtmA8tyTqDMRy
=BA1i
-----END PGP SIGNATURE-----

[Date Prev][Date Next][Thread Prev][Thread Next]
Author IndexDate IndexThread Index