__/ [ Mark Kent ] on Tuesday 05 September 2006 18:11 \__
> begin oe_protect.scr
> Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx> espoused:
>> __/ [ Ray Ingles ] on Tuesday 05 September 2006 17:13 \__
>>
>>> On 2006-09-01, Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx> wrote:
>>>>> This game looks quite interesting. I'll be putting it on my xmas list.
>>>>
>>>> My gaming days are over. I've abstained from playing network games ever
>>>> since August 2004 when I realised I was addicted.
>>>
>>> I don't usually bother with network games, my reflexes are too slow to
>>> make me anything more than an amusing obstacle. :->
>>>
>>> But I downloaded the Linux demo over the weekend and played with it.
>>> Ran nice and smooth on my system (dual Athlon MP 2GHz, 1GB RAM, Nvidia
>>> GF5700LE), looks like it could be fun. Not a twitch shooter, you have to
>>> be clever and sneaky. *That* I can do. :->
>>
>> Assuming you refer to ET:
>>
>> It's quite hard (even for me) to cope with the rest because it
>> takes a lot
>> of practice. The proprition of newbies is small while the game gurus
>> dedicate their entire day to gaming. Other importany factors: familiarity
>> with maps, missions, sounds (indicate what's happening out of sight), etc.
>>
>> The ability to improve rapidly is what makes it so addictive. From
>> being
>> swatted like a fly to mastering a domain is a rewarding achievement. Of
>> course, it's all virtual and you often play with complete strangers.
>>
>> http://www.schestowitz.com/Interests/Wolfenstein/
>>
>
> This is remarkably similar to my experiences with doom, although rather
> longer ago... I used to have lan parties where we'd get several folks
> together and just play doom and drink beer. We found that, in the main,
> the smaller wads were more fun, as in the larger ones, you could easily
> spend a lot of time just searching for the other players. Much skill
> was about knowing every detail of every wad, and making use of some evil
> tricks which you can play when other players are in the same room.
>
> As time went on, we got legacy doom, which supported more players (of
> course), and various teamplay options. We set up some lan games with 4
> teams of two around the house, so that you couldn't overhear
> conversations or local sounds, prior to that, just firing a rockets at
> someone was a good sonar system (you hear how loud it is from their own
> PC :-).
>
> It was truly addictive, and the environments seemed to be so very real,
> particularly when you could discuss your games afterwards with other
> players, the language used was essentially the same language as you'd
> use with any other kind of physical experience; even now, the memories
> of some wads are amazingly clear, including one or two which, to my
> eternal frustration, I've been unable to find again.
Ahh.. the memories.
My experience with something close to a 'LAN parties' (the special /type/ of
parties, for special /types/ of people) was afterhours at middle school. The
teacher was kind enough to let us use the clusters and play Warcraft
tournaments (there were a few Descend ones too, but it wasn't nearly as
fun). This could become quite emotional. Because you lose to friends and
form pacts with friends at the clusters, this can lead to a sense of
responsibility... and you gradually see your kingdoms destroyed, if not
flourish. Anyway, that goes back about 10 years... I remember that a Novell
server ran the clusters and we were never allowed to touch it. Only the
almighty sysadmin had the 'skills'.
Ahh.. the memories.
Ever since, I haven't had the chance to play large games, until I came to
University (we played CS over LAN as freshers). There were the occasional
games of FIFA 98, Heroes of Might and Magic and Quake over modem, but it
wasn't quite the same, due to scale.
Ahh.. the memories.
Best wishes,
Roy
--
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