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Re: [News] Microsoft DRM is Kaput, Demonstrating the Fundamental Weakness of the Approach

Tim Smith wrote:
> In article <cdjsm4-339.ln1@xxxxxxxxxxxxxxxxxxxxxx>,
> Mark Kent <mark.kent@xxxxxxxxxxx> wrote:
>> So, DRM is for locking consumers, OOXML for locking businesses and
>> governments.  Or, we can do it as a table:
>>
>> --------------------------------------------------------------------
>>         Microsoft post-GPLv3/Linux survival strategy table
>> --------------------------------------------------------------------
>> Method: |      OOXML      | DRM      |   Patent trolling
>>  ---      --------------    ------------   ----------------
>> Locks: |    Business,    |  Consumers   |   Business (by fear)
>>         |    governments  |  Music,Film  |   Developer (by fear)
>> --------------------------------------------------------------------
>> Method: |    Silverlight  |    XPDF      |     XBox360
>>  ---      ---------------   ------------   -------------------
>> Locks: |    Web          |  Archives,   |   Console users,
>>         |                 |  Libraries.. |   Games developers
>> --------------------------------------------------------------------
>> Method: |    Zune         |
>>  ---      ---------------
>> Locks: |    MP3 users    |
>>         |                 |
>> ---------------------------
>
> How does XBox360 lock game developers?  (And whatever your answer is,
> explain how it is different from what Sony and Nintendo do).

It just is. 



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