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Re: Bird Flu game in Flash

  • Subject: Re: Bird Flu game in Flash
  • From: Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx>
  • Date: Tue, 28 Mar 2006 10:25:01 +0100
  • Newsgroups: alt.macromedia.flash
  • Organization: schestowitz.com / MCC / Manchester University
  • References: <1143450205.413590.98060@j33g2000cwa.googlegroups.com> <eq1g229nupjdv30avsrugkqm3ot1uqkfuv@4ax.com> <IE6Wf.4116$n7.1366@newsfe3-win.ntli.net>
  • Reply-to: newsgroups@xxxxxxxxxxxxxxx
  • User-agent: KNode/0.7.2
__/ [ Paul Andrews ] on Tuesday 28 March 2006 09:41 \__

> "Husky" <cbminfo@xxxxxxxxxxxxx> wrote in message
> news:eq1g229nupjdv30avsrugkqm3ot1uqkfuv@xxxxxxxxxx
> On 27 Mar 2006 01:03:25 -0800, michael@xxxxxxxxxxxxx wrote:
> 
>>>Hi All,
>>>
>>>http://www.galaxygraphics.co.uk/games/birdflu.php
>>>
>>>Any comments welcome. I know it's a bit slow on lower powered PCs
>>>but I really wanted the 4 level scrolling effect.
>>
>>It's also jerky and inaccurate on a P4 3.2ghz hyper at 3mbps DSL. More like
> a desktop game than an Internet game. Did one level, and saw it was >only
> going to get worse.
>>--
>>more pix @ http://members.toast.net/cbminfo/index.html
> 
> No problems at all on my old Athalon 2200 - ran very smoothly on all
> levels. Nicely done.

Same here. Worked fine on a 1800Ghz Intel under Firefox atop SuSE.

Best wishes,

Roy

-- 
Roy S. Schestowitz      |    "ASCII stupid question, get a stupid ANSI"
http://Schestowitz.com  |    SuSE Linux     ¦     PGP-Key: 0x74572E8E
 10:20am  up 20 days  0:05,  8 users,  load average: 0.31, 0.71, 0.73
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