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Re: Bird Flu game in Flash

  • Subject: Re: Bird Flu game in Flash
  • From: Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx>
  • Date: Fri, 31 Mar 2006 13:44:08 +0100
  • Newsgroups: alt.macromedia.flash
  • Organization: schestowitz.com / MCC / Manchester University
  • References: <1143450205.413590.98060@j33g2000cwa.googlegroups.com> <eq1g229nupjdv30avsrugkqm3ot1uqkfuv@4ax.com> <IE6Wf.4116$n7.1366@newsfe3-win.ntli.net> <e0avgm$22t6$1@godfrey.mcc.ac.uk> <1143723340.915177.276090@t31g2000cwb.googlegroups.com> <dbrn22plq757khja7kp3sch7tdvf1p01c5@4ax.com>
  • Reply-to: newsgroups@xxxxxxxxxxxxxxx
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__/ [ Husky ] on Thursday 30 March 2006 16:32 \__

> On 30 Mar 2006 04:55:40 -0800, michael@xxxxxxxxxxxxx wrote:
> 
>>Glad to hear some liked it. Dunno why it'd run jerky on a PC of that
>>spec Husky..?
>>You internet speed BTW won't affect the game, it's only about 220k in
>>total.


That's not too bad at all. I never got around to using these graphics of
levels 3 and 4.


> Just reporting how it happened with me. Might be I'm using a light mouse vs
> wheel. When it moves, the arrow moves. anything moving with it is always
> playing catchup. That would be my take which is why I said it'd be a better
> desktop than online game.
> 
> Missed more shots waiting for the arrow to catchup with where I'd moved and
> fired. I  didn't say I didn't like it. I like arcade shooting just fine.
> 
> Maybe there's too much delay onmouse x,y.


I believe the same is somewhat of an exercise/proof of concept, so
responsiveness should not be major concern, IMHO.

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