Linux Game Development Part 4
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| The best thing you, as the developer, can do is make sure your game doesn’t
| depend on any distribution-specific stuff, try to conform to standards like
| the LSB, and make your program as compatible as possible.
|
| [...]
|
| Once you’ve released your first Linux game, you’ll know what you need to do
| to ensure compatibility in your future games. And you probably won’t
| encounter too many distribution-specific problems after that.
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http://www.gamedev.net/reference/programming/features/linuxprogramming4/default.asp
Recent:
New commercial Linux game slated by year end
,----[ Quote ]
| "Our decision to support Linux was based on it being the right thing to do,
| not some in-depth analysis of the business case. We want to play a part in
| getting more games on the platform because we think long-term that benefits
| both Linux gamers and the indie development community that Hothead is a part
| of."
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http://www.linux.com/feature/119108
Eve Online for Mac and Linux operating systems
,----[ Quote ]
| Today CCP Games and TransGaming Partner announce to Bring EVE Online to new
| platforms, being Linux and Mac. By the end of this year it should be possible
| to play Eve on a Mac, finally!
| On linux it was already possible through Cedega or a good configured WINE,
| but now nothing extra will be needed.
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http://blog.amidala.be/?p=51
"Port Windows-based games to the Linux platform."
http://www.valvesoftware.com/job-SenSoftEngineer.html
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